
Once a game starts to do freemium monetization, the natural tendency is to simply abandon aspects of gameplay which require greater cognitive skills altogether. The people who are attracted to such things will on principle never pay any money, and the ones who remain - the ones who really just care about getting ahead in the game by any means, will find anything which absolutely requires developing skills overly frustrating, and will likely just get scared off by it.
— (via) Bram Cohen
Page design and original content by Zac Schellhardt. Don’t steal! Colophon.